Archive for the ‘serious game’ Category

Gamification of Business Processes: Re-Designing Work in Production and Service Industry

Korn, Oliver; Schmidt, Albrecht:
Gamification of Business Processes: Re-Designing Work in Production and Service Industry

In: Procedia Manufacturing, 2015 [to be published]
DOI = 10.1016/j.promfg.2015.07.616

AbstractGamification-in-Production

In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in established areas (3). The focus is a discussion of more recent attempts of gamification in service and production (4). We also discuss the ethical implications (5) and the future perspectives (6)
of gamified business processes.

Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas. In recent years there have been various attempts to “gamify” business processes. While the first efforts date back as far as the collection of miles in frequent flyer programs, we will portray some of the more recent and comprehensive software-based approaches in the service industry, e.g. the gamification of processes in sales and marketing. We discuss their accomplishments as well as their social and ethical implications. Finally a very recent approach is presented: the application of gamification in the domain of industrial production. We discuss the special requirements in this domain and the effects on the business level and on the users. We conclude with a prognosis on the future development of gamification.

Presentation

This work will be presented at the AHFE 2015, the 6th International Conference on Applied Human Factors and Ergonomics within the conference track: 3rd International Conference on Human Side of Service Engineering

Exergames for Elderly Persons: Physical Exercise Software Based on Motion Tracking within the Framework of Ambient Assisted Living

Ser.Games+Virt.Worlds-CoverKorn, Oliver; Brach, Michael; Hauer, Klaus & Unkauf, Sven:
Exergames for Elderly Persons: Physical Exercise Software
Based on Motion Tracking within the Framework of Ambient Assisted Living

In: Bredl, Klaus & Bösche, Wolfgang (eds.):
Serious Games and Virtual Worlds in Education,
Professional Development, and Healthcare
,
chapter 16, Information Science Reference / IGI Global,
Hershey, PA, USA, 2013, 258-268
DOI: 10.4018/978-1-4666-3673-6.ch016

Abstract

This chapter introduces the prototype of a software developed to assist elderly persons in performing physical exercises to prevent falls. The result — a combination of sport exercises and gaming — is also called “exergame.” The software is based on research and development conducted within the
“motivotion60+” research project as part of the AAL-program (Ambient Assisted Living).

The authors outline the use of motion recognition and analysis to promote physical activity among elderly people: it allows Natural Interaction (NI) and takes away the conventional controller, which represented a hurdle for the acceptance of technical solutions in the target group; it allows the real-time scaling of the exergame’s difficulty to adjust to the user’s individual fitness level and thus keep motivation up. The authors’ experiences with the design of the exergame and the first results from its evaluation regarding space, interaction, design, effort, and fun, as well as human factors, are portrayed. The authors also give an outlook on what future exergames using motion recognition should look like.

Full Text

http://www.igi-global.com/book/serious-games-virtual-worlds-education/72157

Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

Korn, Oliver; Brach, Michael; Schmidt, Albrecht; Hörz, Thomas; Konrad, Robert:
Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

In: Göbel, Stefan; Müller, Wolfgang; Urban, Bodo & Wiemeyer, Josed (eds.): E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Sciences, vol. 7516, Springer, Berlin 2012, 164-176

Abstract (more…)

EICS ’12 Conference


The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems
organizedy by the IT University of Copenhagen

http://eics-conference.org/2012/index.html

June 25–28, Copenhagen, Denmark

Presentation of Paper: Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production

Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production


Korn, Oliver:
Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production
In: Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, 2012, 313-316
DOI:10.1145/2305484.2305539

Abstract

(more…)

Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification

Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas:
Assistive Systems in Production Environments:
Exploring Motion Recognition and Gamification

In: PETRA ’12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2012
DOI=10.1145/2413097.2413109

Abstract

(more…)

Assistive Technologies at Home and in the Workplace – A field of Research for Exercise Science and Human Movement Science

Brach, Michael & Korn, Oliver
Assistive Technologies at Home and in the Workplace –
A field of Research for Exercise Science and Human Movement Science

In: European Review on Aging an Physical Activity,  2012

http://www.springerlink.com/content/8153606317wr89r4/

Fulltext-PDF: Brach+Korn_2012_Assistive_Technologies_at_Home_and_in_the_Workplace

DOI 10.1007/s11556-012-0099-z

 

Development of a Computer-animated System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+

Brach, Michael; Hauer, Klaus; Korn, Oliver; Konrad, Robert; Unkauf, Sven; Göbel, Stefan:
Development of a Computer-animated  System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+
In: Proceedings of the AAL-Congress, Berlin 2012

Abstract (more…)

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences

Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert; Göbel, Stefan:
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
In: International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien 2012

Abstract (more…)

Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts

By Oliver on March 28th, 2012 in games, gamification, HCI, KORION, publications, serious game, simulation

Korn, Oliver:
Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts
In: Metz, Maren; Theis, Fabienne (eds.): Digital Learning World , Bielefeld 2011, 15-26 [translated from original German title]