By Oliver on April 21st, 2015 in conferences, games, publications

Small-Scale Cross Media Productions

Small-Scale-Cross-Media-Productions

Korn, Oliver; Rees, Adrian; Schulz, Uwe:
Small-Scale Cross Media Productions. A Case Study of a Documentary Game

In: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX), ACM, New York, NY, USA, 2015, 149-154
DOI = 10.1145/2745197.2755516

Abstract

With major intellectual properties there is a long tradition of cross-media value chains – usually starting
with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed:

  1. smaller productions start to establish cross media value chains
  2. there is a trend from sequential towards parallel content production.

In this work we describe how the production of a historic documentary takes a cross media approach
right from the start. We analyze how this impacts the content creation pipelines with respect to story,
audience and realization. The focus of the case study is the impact on the production of a documentary game. In a second step we reflect on the experiences gained so far and derive recommendations for future smallscale cross media productions.

Presentation

This work was presented at the TVX 2015 in Brussels, the ACM International Conference on Interactive Experiences for Television and Online Video

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