Posts Tagged ‘2013’

Gips-Schüle-Award for Research on Assistive Systems

Gips_Schuele_Forschungspreis2

Copyright by Gips-Schüle-Stiftung

On October 23rd 2013 the Special-Research Award for Human-Technology-Interaction by the Gips-Schüle-Foundation was awarded to the project ASLM. With the research lab located at the University of Applied Sciences Esslingen, the project aimed to develop a new kind of assistive system to support persons with impairments in production environments. The new assistive system uses motion tracking and projection. Within the project gamification elements were explored to improve motivation and work satisfaction. The system was constructed and built with the support of the company Schnaithmann. The system was evaluated at the sheltered work organization BWH Heilbronn. We congratulate the three awardees.

Basic research on assistive systems using motion recognition, projection and gamification can be found in the following publications:

MuC 2013 in Bremen

By Oliver on September 8th, 2013 in conferences, HCI, publications, Uncategorized

International Conference on Humans & Computer (Mensch und Computer, MuC)
(organized by the University of Bremen, Germany)

2013-MuC2

http://www.interaktivevielfalt.org/

September 08-11, Bremen, Germany

Presentation of Paper: Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen

Impression from keynote:

MuC_130909a-sm

Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen

Korn, Oliver; Abele, Stephan; Schmidt, Albrecht; Hörz, Thomas:
Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen

In: Boll, S.; Maaß, S. & Malaka, R. (eds.): Tagungsband der Konferenz Mensch & Computer 2013, Oldenbourg Verlag, München, 2013, pp. 119-128

Abstract

Assistenzsysteme in der Produktion beschränken sich bislang darauf, Werkern Instruktionen zur Montage von Produkten zu geben. Eine Anpassung an die körperlichen und geistigen Fähigkeiten des Anwenders findet bislang nicht statt. Auch neue Konzepte der Mensch-Maschine-Interaktion (MMI) finden nur langsam Anwendung. Mit dem Prototypen eines augmentierten Assistenzsystems haben wir experimentell untersucht, wie zwei neuere Ansätze der MMI sich auf die Leistungsfähigkeit von Personen mit Leistungsminderungen auswirken: Die Projektion von Informationen direkt in den Arbeitsbereich (in-situ) und die Anreicherung von Arbeitsprozessen mit spielerischen Elementen (Gamification). Zugleich wurde die Akzeptanz solcher Systeme untersucht.

Invited Talk @ GamEconomy

By Oliver on May 9th, 2013 in conferences

gameconomy-2013On June 7th I will be at the Stuttgart Media University (Wolframstraße 32, 70191 Stuttgart) giving the following talk:

From Applied Games to Augmented Reality:
Gaming Elements in the Industry

PETRA 2013 – Conference on PErvasive Technologies Related to Assistive Environments

By Oliver on May 8th, 2013 in assistive systems, assistive technology, conferences, HCI, HMI

The 6th International Conference on PErvasive Technologies
Related to Assistive Environments

(organized by the University of Texas at Arlington, USA)

PETRA-13

http://www.petrae.org/

May 29-31, Island of Rhodes, Greece

Presentation of Paper: Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection

 

Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection

Augmented Manufacturing - In Situ ProjectionKorn, Oliver; Schmidt, Albrecht; Hörz, Thomas:
Augmented Manufacturing: A Study with
Impaired Persons on Assistive Systems
Using In-Situ Projection

In: PETRA ’13 Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2013
DOI = 10.1145/2504335.2504356

Abstract

Production work requires a high level of awareness and especially manual assembly work is prone to human errors. At the same time the demand for manual assembly grows. Assistive systems in production environments (ASiPE) have to be augmented to improve the overall performance and reduce skill requirements.

In this study the prototype of an augmented ASiPE is applied in an experiment with impaired persons. It uses in-situ projection (i.e. the projection of work-relevant information directly into the working space, Figures 1, 8) to cognitively assist users in assembly and to improve their inclusion in regular work processes. The aim is to observe their behavior with this new form of human computer interaction and to empirically quantify the effects on performance both in time and quality.

The results show that the augmentation has a catalytic effect: The test subjects assembling slowly could not cope with the augmented ASiPE and performed worse than their counterparts without augmentation. The test subjects who worked faster than average assembled the product significantly better, both with respect to time (14.5% reduction) and especially to quality (45.8% error reduction). The ability to access the potential of augmented workplaces seems to be related to a worker’ cognitive potential which is not adequately mapped by the competence ratios sheltered work organizations currently use.

Exergames for Elderly Persons: Physical Exercise Software Based on Motion Tracking within the Framework of Ambient Assisted Living

Ser.Games+Virt.Worlds-CoverKorn, Oliver; Brach, Michael; Hauer, Klaus & Unkauf, Sven:
Exergames for Elderly Persons: Physical Exercise Software
Based on Motion Tracking within the Framework of Ambient Assisted Living

In: Bredl, Klaus & Bösche, Wolfgang (eds.):
Serious Games and Virtual Worlds in Education,
Professional Development, and Healthcare
,
chapter 16, Information Science Reference / IGI Global,
Hershey, PA, USA, 2013, 258-268
DOI: 10.4018/978-1-4666-3673-6.ch016

Abstract

This chapter introduces the prototype of a software developed to assist elderly persons in performing physical exercises to prevent falls. The result — a combination of sport exercises and gaming — is also called “exergame.” The software is based on research and development conducted within the
“motivotion60+” research project as part of the AAL-program (Ambient Assisted Living).

The authors outline the use of motion recognition and analysis to promote physical activity among elderly people: it allows Natural Interaction (NI) and takes away the conventional controller, which represented a hurdle for the acceptance of technical solutions in the target group; it allows the real-time scaling of the exergame’s difficulty to adjust to the user’s individual fitness level and thus keep motivation up. The authors’ experiences with the design of the exergame and the first results from its evaluation regarding space, interaction, design, effort, and fun, as well as human factors, are portrayed. The authors also give an outlook on what future exergames using motion recognition should look like.

Full Text

http://www.igi-global.com/book/serious-games-virtual-worlds-education/72157

CHI ’13

By Oliver on February 13th, 2013 in conferences, HCI, publications, Uncategorized

ACM SIGCHI organizes the annual CHI conference (Human Factors in Computing Systems) - next edition CHI 2013 is in Paris, France, April 27 - May 2, 2013.

ACM SIGCHI Conference on Human Factors in Computing Systems

http://chi2013.acm.org/

April 27 – May 2, Paris, France

Presentation of Paper: The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons

The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons

By Oliver on February 13th, 2013 in assistive systems, assistive technology, HCI, HMI, publications

Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas:

An assembly workplace augmented by the projection of instructions directly into the workspace ("in-situ") of the impaired worker.

An assembly workplace augmented by the projection of instructions directly into the workspace (“in-situ”) of the impaired worker.

The Potentials of In-Situ-Projection for Augmented Workplaces in Production.
A Study with Impaired Persons

In: Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2013, DOI = 10.1145/2468356.2468531

Abstract

Interactive projections have been around for more than a decade. We measured their potentials for augmented workplaces in production. For this purpose we built the prototype of an assistive system projecting instructions directly into the workspace (in situ). While it can be applied in every production environment, the system was first implemented and tested where it is needed the most: in a sheltered work organization employing persons with impairments.

It could be shown that the assembly times could be slightly reduced by the augmented system. However it had a “catalytic” effect on the test subjects’ work quality: While some seem to be overwhelmed by the new information density and perform worse, others perform much better than the control group and significantly reduce error rates. The qualitative results show that although impaired persons retain a critical perspective on systems directly changing the way they have been working for years, all users would like to retry working with the system. When looking at additional aids like the projection of a real-sized model in the workspace, the users invariantly accept its benefits for their assembly work.