Posts Tagged ‘AHFE’

Defining Recrutainment

By Oliver on July 10th, 2017 in conferences, gamification, publications

Korn, Oliver; Brenner, Florian; Börsig, Julian; Lalli, Fabio, Mattmüller, Maik & Müller, Andrea

Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources

In: The Human Side of Service Engineering, pp. 37–49, Springer, Cham

DOI = https://doi.org/10.1007/978-3-319-60486-2_4

Text on ResearchGate

Abstract

Recrutainment, is a hybrid word combining recruiting and entertainment. It describes the combination of activities in human resources and gamification. Concepts and methods from game design are now used to assess and select future employees. Beyond this area, recrutainment is also applied for internal processes like professional development or even marketing campaigns. This paper’s contribution has four components:

  1. we provide a conceptual background, leading to a more precise definition of recrutainment;
  2. we develop a new model for analyzing solutions in recrutainment;
  3. we present a corpus of 42 applications and use the new model to assess their strengths and potentials;
  4. we provide a bird’s eye view on the state of the art in recrutainment and show the current weighting of gamification and recruiting aspects.

Presentation

The work is presented on July 19 at AHFE ’17, the 8th International Conference on Applied Human Factors and Ergonomics.

 

Zenware Applications

By Oliver on July 9th, 2017 in assistive technology, conferences, HCI, publications

Gerbaulet, Damian & Korn, Oliver

Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews

In: Advances in Ergonomics in Design, pp. 115–126, Springer, Cham

DOI = https://doi.org/10.1007/978-3-319-60582-1_12

Text on ResearchGate

Abstract

Applications helping us to maintain the focus on work are called “Zenware” (from concentration and Zen). While form factors, use cases and functionality vary, all these applications have a common goal: creating uninterrupted, focused attention on the task at hand. The rise of such tools exemplifies the users’ desire to control their attention within the context of omnipresent distraction. In expert interviews we investigate approaches in the context of attention-management at the workplace of knowledge workers. To gain a broad understanding, we use judgement sampling in interviews with experts from several disciplines. We especially explore how focus and flow can be stimulated. Our contribution has four components:

  1.  a brief overview on the state of the art,
  2. a presentation of the results,
  3. strategies for coping with digital distractions and design guidelines for future Zenware
  4. and an outlook on the overall potential in digital work environments.

Presentation

The work is presented on July 20 at AHFE ’17, the 8th International Conference on Applied Human Factors and Ergonomics.

 

Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry

By Oliver on July 25th, 2016 in assistive technology, gamification, HCI, HMI, publications

Korn, Oliver; Muschick, Peter; Schmidt, Albrecht:

Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry

In: Advances in Affective and Pleasurable Design. Proceedings of the AHFE 2016 International Conference, Springer Berlin Heidelberg, New York, NY, USA, 2016
DOI = 10.1007/978-3-319-41661-8_42

Abstract

In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts:

(1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry.

(2) An analysis on the state of the art of gamified applications, discussing several best practices.

(3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain.

(4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations.

(5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.

Full Text

https://www.researchgate.net/publication/305620223_Gamification_of_Production_A_Study_on_the_Acceptance_
of_Gamified_Work_Processes_in_the_Automotive_Industry

Presentation

This work will be presented at the conference
AHFE ’16: 7th International Conference on Applied Human Factors and Ergonomics (July 27-31) in Orlando, FL, USA

AHFE-16