Posts Tagged ‘competence’

Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning

Korn, Oliver; Dix, Alan:

Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning

In: Interactions, 24(1), 54–57, 2016
DOI = 10.1145/3012951

Abstract

In this article, we present the vision of a context-aware system that supports educators and offers students what we call playful coached learning (PCL).

Insights

  • A system that is aware of real-world interactions strongly contributes to the user’s sense of interaction and exchange.
  • Adding gamification is not enough. PCL should also consider a student’s emotions.
  • Learning with a context-aware system can be a relief for students and educators, increasing their autonomy.
  • PCL is a good example of a combinatory innovation.

Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen

Korn, Oliver; Abele, Stephan; Schmidt, Albrecht; Hörz, Thomas:
Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen

In: Boll, S.; Maaß, S. & Malaka, R. (eds.): Tagungsband der Konferenz Mensch & Computer 2013, Oldenbourg Verlag, München, 2013, pp. 119-128

Abstract

Assistenzsysteme in der Produktion beschränken sich bislang darauf, Werkern Instruktionen zur Montage von Produkten zu geben. Eine Anpassung an die körperlichen und geistigen Fähigkeiten des Anwenders findet bislang nicht statt. Auch neue Konzepte der Mensch-Maschine-Interaktion (MMI) finden nur langsam Anwendung. Mit dem Prototypen eines augmentierten Assistenzsystems haben wir experimentell untersucht, wie zwei neuere Ansätze der MMI sich auf die Leistungsfähigkeit von Personen mit Leistungsminderungen auswirken: Die Projektion von Informationen direkt in den Arbeitsbereich (in-situ) und die Anreicherung von Arbeitsprozessen mit spielerischen Elementen (Gamification). Zugleich wurde die Akzeptanz solcher Systeme untersucht.

The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons

By Oliver on February 13th, 2013 in assistive systems, assistive technology, HCI, HMI, publications

Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas:

An assembly workplace augmented by the projection of instructions directly into the workspace ("in-situ") of the impaired worker.

An assembly workplace augmented by the projection of instructions directly into the workspace (“in-situ”) of the impaired worker.

The Potentials of In-Situ-Projection for Augmented Workplaces in Production.
A Study with Impaired Persons

In: Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2013, DOI = 10.1145/2468356.2468531

Abstract

Interactive projections have been around for more than a decade. We measured their potentials for augmented workplaces in production. For this purpose we built the prototype of an assistive system projecting instructions directly into the workspace (in situ). While it can be applied in every production environment, the system was first implemented and tested where it is needed the most: in a sheltered work organization employing persons with impairments.

It could be shown that the assembly times could be slightly reduced by the augmented system. However it had a “catalytic” effect on the test subjects’ work quality: While some seem to be overwhelmed by the new information density and perform worse, others perform much better than the control group and significantly reduce error rates. The qualitative results show that although impaired persons retain a critical perspective on systems directly changing the way they have been working for years, all users would like to retry working with the system. When looking at additional aids like the projection of a real-sized model in the workspace, the users invariantly accept its benefits for their assembly work.

Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production


Korn, Oliver:
Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production
In: Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, 2012, 313-316
DOI:10.1145/2305484.2305539

Abstract

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Assistive Technologies at Home and in the Workplace – A field of Research for Exercise Science and Human Movement Science

Brach, Michael & Korn, Oliver
Assistive Technologies at Home and in the Workplace –
A field of Research for Exercise Science and Human Movement Science

In: European Review on Aging an Physical Activity,  2012

http://www.springerlink.com/content/8153606317wr89r4/

Fulltext-PDF: Brach+Korn_2012_Assistive_Technologies_at_Home_and_in_the_Workplace

DOI 10.1007/s11556-012-0099-z

 

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences

Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert; Göbel, Stefan:
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
In: International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien 2012

Abstract (more…)

Learning while Playing – Simulations in Vocational Education

By Oliver on March 28th, 2012 in digital factory, games, gamification, publications, serious game, simulation

Korn, Oliver:
Learning while Playing – Simulations in Vocational Education

In: Dotzler, Gerhard (ed.): Computer Art Faszination, Mühlheim 2007, 84f  [translated from original German title]

Authentic Learning Arrangements with Simulations: Best Practices on Company Competence Development

By Oliver on March 28th, 2012 in digital factory, publications, serious game, simulation

Korn, Oliver:
Authentic Learning Arrangements with Simulations: Best Practices on Company Competence Development

In: Schulz, Manuel; Neusius, Andrea (eds.): Distance Learning Evolves, Augsburg 2007 [translated from original German title]

KORION learn2work. A Game-based Company Simulation for Acquiring Professional Competencies

By Oliver on March 28th, 2012 in digital factory, KORION, publications, serious game, simulation

Korn, Oliver:
KORION learn2work. A Game-based Company Simulation for Acquiring Professional Competencies

In: Michel, Lutz P. (ed.): Digital Learning. Research – Practices – Markets, Essen, Berlin 2006, 276-288 [translated from original German title]