Posts Tagged ‘game studies’

Designing Authentic Emotions for Non-Human Characters

By Oliver on June 1st, 2017 in affective, games, gamification, KORION, publications

Korn, Oliver; Stamm, Lukas; Moeckel, Gerd:

Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior

In: DIS 17 Proceedings of the ACM SIGCHI Designing Interactive Systems Conference 2017

DOI = http://dx.doi.org/10.1145/3064663.3064755

Text on ResearchGate

Abstract

While human emotions have been researched for decades, designing authentic emotional behavior for non-human characters has received less attention. However, virtual behavior not only affects game design, but also allows creating authentic avatars or robotic companions.

After a discussion of methods to model and recognize emotions, we present three characters with a decreasing level of human features and describe how established design techniques can be adapted for such characters.

In a study, 220 participants assess these characters’ emotional behavior, focusing on the emotion “anger”. We want to determine how reliable users can recognize emotional behavior, if characters increasingly do not look and behave like humans. A secondary aim is determining if gender has an impact on the competence in emotion recognition.

The findings indicate that there is an area of insecure attribution of virtual affective behavior not distant but close to human behavior. We also found that at least for anger, men and women assess emotional behavior equally well.

Presentation

The paper is presented on June 13 at the
ACM SIGCHI Designing Interactive Systems Conference 2017