Posts Tagged ‘learning’

Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning

Korn, Oliver; Dix, Alan:

Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning

In: Interactions, 24(1), 54–57, 2016
DOI = 10.1145/3012951

Abstract

In this article, we present the vision of a context-aware system that supports educators and offers students what we call playful coached learning (PCL).

Insights

  • A system that is aware of real-world interactions strongly contributes to the user’s sense of interaction and exchange.
  • Adding gamification is not enough. PCL should also consider a student’s emotions.
  • Learning with a context-aware system can be a relief for students and educators, increasing their autonomy.
  • PCL is a good example of a combinatory innovation.

EICS ’12 Conference


The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems
organizedy by the IT University of Copenhagen

http://eics-conference.org/2012/index.html

June 25–28, Copenhagen, Denmark

Presentation of Paper: Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production

Assistive Technologies at Home and in the Workplace – A field of Research for Exercise Science and Human Movement Science

Brach, Michael & Korn, Oliver
Assistive Technologies at Home and in the Workplace –
A field of Research for Exercise Science and Human Movement Science

In: European Review on Aging an Physical Activity,  2012

http://www.springerlink.com/content/8153606317wr89r4/

Fulltext-PDF: Brach+Korn_2012_Assistive_Technologies_at_Home_and_in_the_Workplace

DOI 10.1007/s11556-012-0099-z

 

Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts

By Oliver on March 28th, 2012 in games, gamification, HCI, KORION, publications, serious game, simulation

Korn, Oliver:
Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts
In: Metz, Maren; Theis, Fabienne (eds.): Digital Learning World , Bielefeld 2011, 15-26 [translated from original German title]

Authentic Learning Arrangements with Simulations: Best Practices on Company Competence Development

By Oliver on March 28th, 2012 in digital factory, publications, serious game, simulation

Korn, Oliver:
Authentic Learning Arrangements with Simulations: Best Practices on Company Competence Development

In: Schulz, Manuel; Neusius, Andrea (eds.): Distance Learning Evolves, Augsburg 2007 [translated from original German title]

Acquiring Competencies with Simulations – Experiences with the Simulation Engine learn2work

Korn, Oliver:
Acquiring Competencies with Simulations – Experiences with the Simulation Engine learn2work

In: Competence Development in Real and Virtual Work Systems. Proceedings of the 53rd Congress of the Association of Industrial Science (GfA), Magdeburg 2007, 829-832 [translated from original German title]

EduGaming – Making Virtual Work Processes an Experience

Korn, Oliver:
EduGaming – Making Virtual Work Processes an Experience

In: ZWH Association for Vocational Training in Crafts (ed.): Proceedings of the Education Conference 2005, ZWH, Düsseldorf 2005, 130-133 [translated from original German title]