Posts Tagged ‘PETRA’

Strategies for Playful Design when Gamifying Rehabilitation

Korn, Oliver; Tietz, Stefan:

Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience

In: PETRA ’17 Proceedings of the 10h Int. Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2017, pp. 209-214

DOI = http://dx.doi.org/10.1145/3056540.3056550 [to be published]

Text on ResearchGate

Abstract

Gamifying rehabilitation is an efficient way to improve motivation and exercise frequency. However, between flow theory, self-determination theory or Bartle’s player types there is much room for speculation regarding the mechanics required for successful gamification, which in turn leads to increased motivation. For our study, we selected a gamified solution for motion training (an exergame) where the playful design elements are extremely simple.

The contribution is three-fold: we show best practices from the state of the art, present a study analyzing the effects of simple gamification mechanics on a quantitative and on a qualitative level and discuss strategies for playful design in therapeutic movement games.

Presentation

The paper has been presented on June 23 at PETRA ’17, the 10th International Conference on PErvasive Technologies Related to Assistive Environments.

Computerized Assessment of the Skills of Impaired and Elderly Workers

Korn, Oliver; Tso, Leslie; Papagrigoriou, Christos; Sowoidnich, Yannic; Konrad, Robert; Schmidt, Albrecht:

Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study

In: PETRA ’16 Proceedings of the 9th Int. Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2016
DOI = 10.1145/2910674.2910675

Abstract

The number of impaired persons rises – as a result of both regular degradation with age and psychological problems like burnout. Sheltered work organizations aim to reintegrate impaired persons into work environments and prepare them for the re-entry in the regular job market.

Both for elderly and for impaired persons it is crucial to quickly assess the abilities, to identify limits and potentials and thus find work processes suitable for their skill profile.

This work focuses on the analysis and comparison of software-tools that assess the abilities of persons with impairments. We describe two established generic tools (CANTAB, Cogstate), analyze a yet unknown specialized tool (Hamet) and present a new gamified tool (GATRAS).

Finally we present a study with 20 participants, comparing the tools against a ground truth baseline generated by a realworld assembly task

Presentation

This work will be presented at the conference
PErvasive Technologies Related to Assistive Environments
PETRA ’16 (June 29 – July 01) on Corfu Island, Greece.

PETRA-16

Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance

By Oliver on May 4th, 2015 in assistive systems, assistive technology, HCI, HMI, publications

PETRA-2015-Workplace-with-GamificationKorn, Oliver; Funk, Markus; Schmidt, Albrecht:

Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance

In: Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, ACM,
New York, NY, USA, 2015
DOI = 10.1145/2769493.2769549

Abstract

Gamification is an ever more popular method to increase motivation and user experience in real-world settings. It is widely used in the areas of marketing, health and education. However, in production environments, it is a new concept. To be accepted in the industrial domain, it has to be seamlessly integrated in the regular work processes.

In this work we make the following contributions to the field of gamification in production: (1) we analyze the state of the art and introduce domain-specific requirements; (2) we present two implementations gamifying production based on alternative design approaches; (3) these are evaluated in a sheltered work organization. The comparative study focuses acceptance, motivation and perceived happiness.

The results reveal that a pyramid design showing each work process as a step on the way towards a cup at the top is strongly preferred to a more abstract approach where the processes are represented by a single circle and two bars.

Presentation

This work was presented at the PETRA 2015 in Korfu, Greece.

PETRA ’14

The 7th International Conference on PErvasive Technologies
Related to Assistive Environments

(organized by the University of Texas at Arlington, USA)

PETRA-14

http://www.petrae.org/

May 27-30, Island of Rhodes, Greece

Presentation of Paper: Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification

Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification

CAAS-ModelKorn, Oliver; Funk, Markus; Abele, Stephan; Schmidt, Albrecht; Hörz, Thomas:
Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification

In: PETRA ’14 Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2014
DOI =10.1145/2674396.2674406

Abstract

Context-aware assistive systems (CAAS) have become ubiquitous in cars or smartphones but not in industrial work contexts: while there are systems controlling work results, context-specific assistance during the processes is hardly offered. As a result production workers still have to rely on their skills and expertise. While un-impaired workers may cope well with this situation, elderly or impaired persons in production environments need context-sensitive assistance.

The contribution of the research presented here is three-fold: (1) We provide a framework for context-aware assistive systems in production environments. These systems are based on motion recognition and use projection and elements from game design (gamification) to augment work. (2) Based on this framework we describe a prototype with respect to both the physical and the software implementation. (3) We present the results of a study with impaired workers and quantifying the effects of the augmentations on work speed and quality.

PETRA 2013 – Conference on PErvasive Technologies Related to Assistive Environments

By Oliver on May 8th, 2013 in assistive systems, assistive technology, conferences, HCI, HMI

The 6th International Conference on PErvasive Technologies
Related to Assistive Environments

(organized by the University of Texas at Arlington, USA)

PETRA-13

http://www.petrae.org/

May 29-31, Island of Rhodes, Greece

Presentation of Paper: Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection

 

PETRA 2012 – Conference on PErvasive Technologies Related to Assistive Environments

The 5th International Conference on PErvasive Technologies
Related to Assistive Environments

(organized by the University of Texas at Arlington, USA)

http://www.petrae.org/program.php

June 06-08, Crete Island, Greece

Presentation of Paper: Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification

Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification

Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas:
Assistive Systems in Production Environments:
Exploring Motion Recognition and Gamification

In: PETRA ’12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2012
DOI=10.1145/2413097.2413109

Abstract

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