Posts Tagged ‘playing’

Determining the Characteristics of Preferred Virtual Faces

By Oliver on November 12th, 2015 in games, HCI, publications, Uncategorized

Schwind, Valentin; Wolf, Katrin; Henze, Niels; Korn, Oliver:

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator

In: CHI PLAY ’15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 221-230, ACM, New York, NY, USA, 2015
DOI = 10.1145/2793107.2793116

Avatar-GeneratorAbstract

Video game developers continuously increase the degree of details and realism in games to create more human-like characters. But increasing the human-likeness becomes a problem in regard to the Uncanny Valley phenomenon that predicts negative feelings of people towards artificial entities.

We developed an avatar creation system to examine preferences towards parametrized faces and explore in regard to the Uncanny Valley phenomenon how people design faces that they like or reject. Based on the 3D model of the Caucasian average face, 420 participants generate 1341 faces of positively and negatively associated concepts of both gender. The results show that some characteristics associated with the Uncanny Valley are used to create villains or repulsive faces. Heroic faces get attractive features but are rarely and little stylized. A voluntarily designed face is very similar to the heroine. This indicates that there is a tendency of users to design feminine and attractive but still credible faces.

Presentation

This work was presented at CHI PLay ’15 in London.

GameDays 2012

3rd International Conference and 8th Science meets Business Workshop on Serious Games for Training, Education, Health and Sports plus 7th International Conference on E-Learning and Games
(organized by the University of Darmstadt)

http://www.gamedays2012.de/

September 18-20, Darmstadt, Germany

Presentation of Paper: Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

Korn, Oliver; Brach, Michael; Schmidt, Albrecht; Hörz, Thomas; Konrad, Robert:
Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

In: Göbel, Stefan; Müller, Wolfgang; Urban, Bodo & Wiemeyer, Josed (eds.): E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Sciences, vol. 7516, Springer, Berlin 2012, 164-176

Abstract (more…)

EICS ’12 Conference


The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems
organizedy by the IT University of Copenhagen

http://eics-conference.org/2012/index.html

June 25–28, Copenhagen, Denmark

Presentation of Paper: Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production

Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production


Korn, Oliver:
Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production
In: Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, 2012, 313-316
DOI:10.1145/2305484.2305539

Abstract

(more…)

Development of a Computer-animated System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+

Brach, Michael; Hauer, Klaus; Korn, Oliver; Konrad, Robert; Unkauf, Sven; Göbel, Stefan:
Development of a Computer-animated  System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+
In: Proceedings of the AAL-Congress, Berlin 2012

Abstract (more…)

Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts

By Oliver on March 28th, 2012 in games, gamification, HCI, KORION, publications, serious game, simulation

Korn, Oliver:
Serious Game Design: Potentials and Pitfalls when Implementing Gaming to Learning Contexts
In: Metz, Maren; Theis, Fabienne (eds.): Digital Learning World , Bielefeld 2011, 15-26 [translated from original German title]

Learning while Playing – Simulations in Vocational Education

By Oliver on March 28th, 2012 in digital factory, games, gamification, publications, serious game, simulation

Korn, Oliver:
Learning while Playing – Simulations in Vocational Education

In: Dotzler, Gerhard (ed.): Computer Art Faszination, Mühlheim 2007, 84f  [translated from original German title]