Posts Tagged ‘sports’

Exergames for Elderly Persons: Physical Exercise Software Based on Motion Tracking within the Framework of Ambient Assisted Living

Ser.Games+Virt.Worlds-CoverKorn, Oliver; Brach, Michael; Hauer, Klaus & Unkauf, Sven:
Exergames for Elderly Persons: Physical Exercise Software
Based on Motion Tracking within the Framework of Ambient Assisted Living

In: Bredl, Klaus & Bösche, Wolfgang (eds.):
Serious Games and Virtual Worlds in Education,
Professional Development, and Healthcare
,
chapter 16, Information Science Reference / IGI Global,
Hershey, PA, USA, 2013, 258-268
DOI: 10.4018/978-1-4666-3673-6.ch016

Abstract

This chapter introduces the prototype of a software developed to assist elderly persons in performing physical exercises to prevent falls. The result — a combination of sport exercises and gaming — is also called “exergame.” The software is based on research and development conducted within the
“motivotion60+” research project as part of the AAL-program (Ambient Assisted Living).

The authors outline the use of motion recognition and analysis to promote physical activity among elderly people: it allows Natural Interaction (NI) and takes away the conventional controller, which represented a hurdle for the acceptance of technical solutions in the target group; it allows the real-time scaling of the exergame’s difficulty to adjust to the user’s individual fitness level and thus keep motivation up. The authors’ experiences with the design of the exergame and the first results from its evaluation regarding space, interaction, design, effort, and fun, as well as human factors, are portrayed. The authors also give an outlook on what future exergames using motion recognition should look like.

Full Text

http://www.igi-global.com/book/serious-games-virtual-worlds-education/72157

Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

Korn, Oliver; Brach, Michael; Schmidt, Albrecht; Hörz, Thomas; Konrad, Robert:
Context-sensitive User-centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

In: Göbel, Stefan; Müller, Wolfgang; Urban, Bodo & Wiemeyer, Josed (eds.): E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Sciences, vol. 7516, Springer, Berlin 2012, 164-176

Abstract (more…)

Assistive Technologies at Home and in the Workplace – A field of Research for Exercise Science and Human Movement Science

Brach, Michael & Korn, Oliver
Assistive Technologies at Home and in the Workplace –
A field of Research for Exercise Science and Human Movement Science

In: European Review on Aging an Physical Activity,  2012

http://www.springerlink.com/content/8153606317wr89r4/

Fulltext-PDF: Brach+Korn_2012_Assistive_Technologies_at_Home_and_in_the_Workplace

DOI 10.1007/s11556-012-0099-z

 

Development of a Computer-animated System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+

Brach, Michael; Hauer, Klaus; Korn, Oliver; Konrad, Robert; Unkauf, Sven; Göbel, Stefan:
Development of a Computer-animated  System for Strength- and Balance-Training for the Elderly in the Project Motivotion60+
In: Proceedings of the AAL-Congress, Berlin 2012

Abstract (more…)

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences

Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert; Göbel, Stefan:
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
In: International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien 2012

Abstract (more…)